System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.Īt System.GC._ReRegisterForFinalize(Object o)Īt System.GC.ReRegisterForFinalize(Object obj)Īt .Texture2D.GetManagedObject(IDirect3DTexture9* pInterface, GraphicsDevice pDevice, UInt32 pool)Īt .TextureCollection.get_Item(Int32 index)Īt .Texture2D.CopyData(Int32 level, Nullable`1 rect, T data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)Īt .SetWaveMaskData(Texture2D& texture)Īt .StepLiquids()Īt .PreDraw(GameTime gameTime)Īt (GameTime gameTime)Īt .DrawFrame()Īt .HostIdle(Object sender, EventArgs e)Īt .OnIdle()Īt .RunOneFrame()Īt .ApplicationIdle(Object sender, EventArgs e)Īt .(Int32 grfidlef)Īt .(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)Īt .ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)Īt .ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)Īt .Run(Form mainForm)Īt .Run()Īt .RunGame(Boolean useBlockingRun)Īt (String args, Boolean monoArgs)Īt (String args)
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